Training drills & team-racing tactics
10animated on-the-water drills for dinghy squads — each with a coach’s setup brief and the points to call out — plus a playbook of 7 team-racing plays. Open any one to read the brief and play it on the board.
Coaching drills
Starting drills
- Timed Line Starts
Repeated starts on the whistle: claim a spot, hold it through the sequence, and cross at full speed exactly at the gun.
- Rabbit Start
No committee boat needed: a port-tack rabbit is the moving start line — everyone ducks her stern on starboard and races.
- Stop & Go
Whistle drill: stop dead with sails luffing, then accelerate to full speed — the two halves of every good start.
- Time on Distance
Sail away from the line on the stopwatch, turn, and come back to cross exactly at zero — at full speed.
- Sprint Start to the Top Mark
A complete micro-race every few minutes: start at the gun, sail a two-tack beat, and round the windward mark.
Boat handling
- Tack on the Whistle
The fleet beats upwind in formation and tacks together on every whistle — the fastest way to groove roll tacks.
- Follow the Leader
A snake of boats copies the leader through tacks, bear-aways and gybes, holding one length of spacing.
- Figure of Eight
Loop two marks in a continuous figure of eight — a tack and a gybe every few lengths, turning both ways.
- Slalom Gybes
Run a line of marks dead downwind, gybing at every one — broad reach to broad reach, like a ski slalom.